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Cycle Time Tutorial Definitions
- Bottleneck
- The machine group in a factory that
has the highest loading for a given
product mix. Some authors define
bottleneck as having a loading of 100%.
However, in common use, bottleneck
usually refers to the most highly
loaded machine group.
- Capacity
- The maximum throughput of a factory
or workstation. For a factory, the
capacity is the throughput rate that
drives the idle time on the bottleneck
to zero.
- Cycle
Time
- The total time required to produce
a product, from entering the factory to
leaving the factory. Cycle time
includes time actually spent
processing, as well as transport time
and time spent waiting in queue. Cycle
times by operation are also sometimes
reported, and include the time from
arrival at the operation until
completion of processing.
- Cycle-Time-Constrained
Capacity
- The throughput rate for a factory
at which the average cycle time is
equal to some target amount, usually
expressed as a multiple of the total
weighted average raw process time of
the factory. For example, the 3X
cycle-time-constrained capacity is the
throughput rate at which the weighted
average cycle time for the factory is
no more than three times the weighted
average raw processing time.
- Little’s
Law
- A fundamental relationship derived
by J. D. C. Little concerning cycle
time, work-in-process and throughput.
Little’s Law states that at a
given WIP level, the ratio of WIP to
cycle time equals throughput. An illustration is
available as part of this
tutorial.
- Throughput
- The average output rate of a
factory or workstation. The throughput
of a factory is equal to the factory
start rate multiplied by average line
yield.
- Work-in-Process
(WIP)
- The average number of units of
product in the factory (or at a
workstation). WIP includes units being
processed on equipment, as well as
units in transit, or awaiting
processing at an equipment group.
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